I knew chat gpt knows unity really well but apparently it also knows how to use playmaker....
PROMPT
How would you use the playmaker plugin in unity to drag a card object and place it only in specific areas on the floor?
To use Playmaker to drag a card object and place it only in specific areas on the floor, you can follow these steps:
Create the card object: Create a 3D card object in Unity and add a Playmaker FSM component to it.
Set up the card object: Set up the card object to be draggable by adding a DragRigidbody component or a similar script to it. You can find many tutorials online on how to do this.
Create the specific areas on the floor: Create the specific areas on the floor where the card can be placed. You can use 3D objects, such as cubes or spheres, to represent these areas.
Create FSM states: Create FSM states for the card object. For example, you can create a "Dragging" state, a "Dropped" state, and a "Reset" state.
Create FSM actions: Create FSM actions for each state. For example, for the "Dragging" state, you can create an action that moves the card object along with the mouse cursor, and for the "Dropped" state, you can create an action that checks if the card object is dropped in a valid area.
Set up the FSM transitions: Set up the FSM transitions between the states. For example, when the card object is being dragged, you can transition to the "Dropped" state if it is dropped within a valid area, or transition to the "Reset" state if it is dropped outside of a valid area.
Test and refine: Test the FSM and refine the actions and transitions as needed. You may need to adjust the position and size of the specific areas on the floor to make sure that they are easy to drop the card object into.
By following these steps, you can use Playmaker to create a drag-and-drop system for your card object that restricts it to specific areas on the floor.
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